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Cubase 12: FX Modulator Risers And Drops | Audio Examples

Hear For Yourself By John Walden
Published February 2023

These three audio examples illustrate the ideas discussed in this issue’s article.

Cubase 12 FX Modulator Risers And Drops | Audio Example 01

This clip provides a simple example of how a pad sound (from Padshop in this case) can be processed using FX Modulator’s Volume module to create a riser sound effect. It is split into three sections as follows: (a) a short clip of the Padshop source sound used; (b) four examples of the 2-bar riser described within the main article but with different MIDI notes played into Padshop so the riser sounds a little different in each case; (c) the same riser effect is heard 3 times but with automation data used to change the Time parameter within the Volume module and therefore producing a shorter riser. No reverb or other effects have been applied here. You could, of course, simply change the Padshop sound and get a completely different result but with the same time base for the riser.

Cubase 12 FX Modulator Risers And Drops | Audio Example 02

This clip provides a simple example of how a pad sound (from Padshop in this case) can be processed using FX Modulator’s Pitch and Volume modules to create a drop sound effect. It is split into three sections as follows: (a) a short clip of the Padshop source sound used; (b) four examples of the 1-bar drop described within the main article but with different MIDI notes played into Padshop so the drop sounds a little different in each case; (c) the same drop effect is heard twice but with automation data used to change the Time parameter within both the Pitch and Volume modules and therefore producing a shorter drop. No reverb or other effects have been applied here. Again, you could, of course, simply change the Padshop sound and get a completely different result but with the same time base for the drop.

Cubase 12 FX Modulator Risers And Drops | Audio Example 03

In this clip, the same riser and drop sounds have been placed into a short musical cue to illustrate their use in context. The risers and drops have been used to mark the start and end of the cue and also to add emphasis to transitions within the cue. I’ve perhaps overused these sound design elements here for illustration purposes simply to make their presence more obvious. Some reverb has been added and a simple percussion hit also used in a couple of spots. All the additional sound elements (pads, melodic and rhythmic sounds) are provided by either Padshop or Retrologue.

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